Proof of capability

Two VR training platforms, already built and delivered.

Before Hone VR, each of the two founders designed and delivered a VR training platform in a specialised professional field. These are not mock-ups. They are products that exist, used in real settings. That is the difference between an idea and a team that can execute.

These are examples, not a catalogue. Each project below shows the same platform applied to a different discipline, computing, pharmacy, electronics and IoT. For your institution, we build the module to measure, fitted to your subject and your curriculum. Discover the shared engine on the platform.

01Anouar Bouhareb, CTO

PC Assembly VR

Developed in partnership with Uptakers

A full VR platform for computer hardware assembly training.

Four progressive modules, more than ten lab stations, real-time AI evaluation and a multi-role web dashboard. Developed in partnership with Uptakers, within the international UPTAKERS project (Erasmus+) led by the University of Sousse. Its integration into the "Operating Systems" course at ISITCom is planned from the 2026-2027 academic year.

Unity · C# · OpenXR · Groq / Llama · Next.js · MongoDB

PC Assembly VR
Built · delivered
4
progressive modules
10+
lab stations
AI
real-time evaluation
02Jasser Ouni, CEO

Pharmacy Training VR

Built at Epic Valor X (final-year project)

A VR training application for pharmacy students.

Four clinical teaching scenarios designed for pharmaceutical education: chickenpox, the reception and storage of narcotics, a dental-pain case, and the dispensing and traceability of narcotics. Built with Unity and C# as the second founder’s final-year engineering project. Proof that he designs and delivers complete educational VR content in a regulated professional field, exactly the kind of content Hone VR deploys for its client institutions.

Unity · C# · OpenXR

Pharmacy Training VR
Delivered
4
clinical scenarios
VR
immersive training
PFE
engineering degree
Our own module

And here is what we are building under the Hone VR brand

The two platforms above prove that each founder can design and deliver. This one is different: it is the first module developed entirely by Hone VR, on our own intellectual property. A working demo you can try right now, below.

IoT VR Lab

Working demo

Our first module on fully owned intellectual property. The student wires sensors and microcontrollers, validates the circuit, and the AI evaluates the wiring in natural language. It applies the founders’ educational VR experience to new content, on the full VR plus AI plus web architecture proven by PC Assembly VR.

Try the loop yourself. Pick the pin, the AI evaluates your choice and explains it, exactly as it would for a student in session.

Unity 6 · XR Interaction Toolkit · OpenXR · Groq · Llama

Power wire (red)

Connect it to the correct pin on the sensor.

LED
AI evaluation

Pick a pin above. The AI evaluates your choice and explains it, exactly as it would for a student.

Two faces of one module: the headset experience for the student, and the web dashboard where the instructor follows the whole class’s progress.

Demo · the VR experience
Demo · the multi-role web dashboard
Partners

Those we have delivered with

Uptakers

Partner on PC Assembly VR

PC Assembly VR was developed in partnership with Uptakers, within the international UPTAKERS project led by the University of Sousse. This partnership is cited every time the platform is presented.

Epic Valor X

Where Pharmacy Training VR was built

Pharmacy Training VR was built at Epic Valor X, as the second founder’s final-year project. It demonstrates our ability to design and deliver complete educational VR content in a regulated professional field.

The core of Hone VR is already built.

These are not promises, they are deliverables. Request a demo to see where Hone VR takes this architecture.