Team · Two founders

Two VR engineers. Each has already delivered.

Hone VR is founded by two engineers from EPI Digital School (Sousse), same class and same specialisation in virtual reality and video game engineering, graduated in July 2026. We do not outsource the technology, we build it ourselves.

Anouar Bouhareb, Co-founder · CTO
01Co-founder · CTO

Anouar Bouhareb

VR product & engineering

He builds the platform: VR simulation, interaction systems, AI evaluation and dashboard integration. Hone VR’s technical pipeline is written in-house, not bought.

Education
Computer engineer, EPI Digital School (Sousse)
Class
July 2026 · Excellent honours
Specialisation
Virtual reality & video game engineering
Based in
Mahdia, Tunisia
Work
  • PC Assembly VR

    Computer hardware assembly in VR, developed in partnership with Uptakers (UPTAKERS project, Erasmus+). Planned for integration into the ISITCom curriculum from 2026-2027.

  • IoT VR Lab

    Wiring and configuration of sensors in VR, with AI evaluation of the circuit. In development.

Unity 6C#XR Interaction ToolkitOpenXRGroq / LlamaNext.jsBlender
Jasser Ouni, Co-founder · CEO
02Co-founder · CEO

Jasser Ouni

VR engineering, partnerships & client development

A VR engineer first. Jasser delivered three virtual reality training applications before Hone VR. He builds the platform alongside the CTO and leads the relationship with institutions. A leader who codes the product he presents understands what he sells.

Education
Computer engineer, EPI Digital School (Sousse)
Class
July 2026 · Very Good honours
Specialisation
Virtual reality & video game engineering
Background
Politehnica University of Bucharest (2019-2021)
Work
  • Present Lab

    A VR public-speaking training simulation, with an AI model that analyses and scores performance, and a web reporting platform. Built at Epic Valor X.

  • Pharmacy Training VR

    Immersive training for pharmacy students, four teaching scenarios. Final-year project, at Epic Valor X.

  • NeuroPlay

    An educational virtual reality game for multitasking training in children.

UnityXR Interaction ToolkitOpenXRAI model (Python)Instructional designTrilingual FR/EN/AR
03Our principles

What guides us

Engineers, not salespeople

We prove rather than promise. Two VR platforms already built and delivered, not slides.

We complement your teaching

Your curriculum and your equipment stay at the centre. Hone VR extends them: more practice, for more students.

Accessible and direct

We talk to directors and department heads, not VR engineers. We explain the technology simply.

A team that codes what it sells.

Let us talk about what Hone VR can bring to your institution.